Showing posts with label 4. Show all posts
Showing posts with label 4. Show all posts

Wednesday, 17 December 2008

Star Ocean 4 New Trailer + Screenshots

A new trailer of Square Enix's RPG Star Ocean 4: The last hope has been released alongside some new screenshots check them out.

However the quality of this trailer isn't amazing and I'll update when I have a better copy.

Star Ocean 4 is due for release on Xbox 360 in 2009.


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Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Monday, 15 December 2008

Star Ocean 4 New Screenshots

New screenshots and box art have been revealed of Squares latest game Star Ocean 4: The Last Hope.

This game is due out in 2009 for Xbox 360.

Screenshot 1
Screenshot 2
Screenshot 3

Box Art

Fight Night Round 4 Trailer

A new trailer of Fight Night Round 4 has surfaced so check it out an see what you make of it.

Sunday, 14 December 2008

No More DLC For COD 4

Infinite Ward has sadly announced that there will be no more DLC for their ever popular shooter COD 4, this is mainly due to time constraints and the fact that most team members are now working on future games and their new release COD:WOW. Infinite Ward's community manager, Robert Bowling had this to say..

“Regretfully the playlists never came to fruition, however that’s hardly a accurate depiction of the validity of community support. Community support goes so much deeper than just “playlist updates”. Good community support goes unnoticed, and unpraised, because it is done in a way to ensure that the shipped product includes the requests, features, and demands of the community out of box.

Community Support via the COD2 community helped shape and mold COD4 into the game it is, and community support via COD4 will help shape future Infinity Ward titles to ensure we’re always improving and including community wants and needs into future games.

Every level designer / texture artist / enviornmental artist / etc. working on a new map for a previous game is one less working on a map for a future game. Again going back to the, do you attempt to include as much as possible out of box for the people spending $60 and that goes to everyone, or do you focus on doing endless DLC for previous game, shipping with only a few maps, and beefing up MP via DLC after launch for a fee (which only a % of community people can enjoy due to internet connection / Xbox Live gold requirement). Regretfully that’s the harsh reality and shitty part of game development.

Since COD4 however, we’ve been focusing on expanding our team here at Infinity Ward and looking at our development cycle to see how it can be optimized and improved to make strides in how we can have the best of both worlds. A polished / stacked game at launch and a dedicated team for DLC post-launch while everyone else looks towards the future.”

Thursday, 11 December 2008

Left 4 Dead Exploits Fixed Already

This week hackers found a way to exploit Left 4 Dead on the 360 in order to make changes to the games online play giving them an overall advantage. This began to get people worried that their online play would be ruined by these hackers. However this morning valve have released a server fix in order to stop these hackers and prevent it from happening from now on. Although how long will it be before they find another way? Here's a link to some of the Hacks in the game at work.

Left 4 Dead 360 Hacks

"Valve has released a server-side fix to deny the recently reported cheats on all dedicated Left 4 Dead Xbox 360 servers," states Doug Lombardi. "The fix is designed to halt the cheating behavior on the dedicated servers, which accounts for the majority of the co-op and Versus modes of play. A title update for those playing on user-hosted servers and/or via system link will be released in the coming days."